All of the below projects were coded without any involvement or utilization of generative AI.
Major Projects
Advanced Arcade-Style Game (links to external page)
A sophisticated and fleshed out game, with multiple enemy types (that react to your attacks), and a meticulously polished power-up system.
(My high score is 119)
Survival Challenge Game
An experiment in subtle feedback wrapped in a very difficult 3-stage survival game. (Try at your own risk!) I used the background to give the player subtle indication of state of their one ability, the dash. Also an experiment in enemy design with some simple algorithms to chase or cut off the player.
Experiments and Casual Creations
Algorithm, Randomization, and Input Experimentation
Experimentation in integrating several concepts into visual effects. A for loop algorithm, to create a halftone/checkerboard effect, random number generation, to create noise in the image, and mouseX and Y incorporation to create a warm light effect.
Simple Platformer Experiment
A simple execution of bottom-to-top collision and character physics to make a barebones platformer concept.
Two Body Physics Simulation
A basic simulation where I experimented with vector calculations in order to simulate collisions, motion, and attraction between two bodies of different sizes and masses, as well as the mouse.
Duck-Hunt Style Game
Made a simple “Duck Hunt”/ asteroid shooter style game to reinforce my learning about random number generation and its applications.
