Digital Media Experimentation

All of the below projects were coded without any involvement or utilization of generative AI.


Major Projects

Advanced Arcade-Style Game (links to external page)

A sophisticated and fleshed out game, with multiple enemy types (that react to your attacks), and a meticulously polished power-up system.

(My high score is 119)

Survival Challenge Game

An experiment in subtle feedback wrapped in a very difficult 3-stage survival game. (Try at your own risk!) I used the background to give the player subtle indication of state of their one ability, the dash. Also an experiment in enemy design with some simple algorithms to chase or cut off the player.

● Stopped

Experiments and Casual Creations

Algorithm, Randomization, and Input Experimentation

Experimentation in integrating several concepts into visual effects. A for loop algorithm, to create a halftone/checkerboard effect, random number generation, to create noise in the image, and mouseX and Y incorporation to create a warm light effect.

● Stopped

Simple Platformer Experiment

A simple execution of bottom-to-top collision and character physics to make a barebones platformer concept.

● Stopped

Two Body Physics Simulation

A basic simulation where I experimented with vector calculations in order to simulate collisions, motion, and attraction between two bodies of different sizes and masses, as well as the mouse.

● Stopped

Duck-Hunt Style Game

Made a simple “Duck Hunt”/ asteroid shooter style game to reinforce my learning about random number generation and its applications.

● Stopped